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- #Torchlight ii editor how to
- #Torchlight ii editor mod
- #Torchlight ii editor Patch
- #Torchlight ii editor mods
- #Torchlight ii editor plus
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#Torchlight ii editor mods
#Torchlight ii editor how to
#Torchlight ii editor mod
#Torchlight ii editor plus
Additional side dungeons in Act 1 and 2 during New Game Plus play.New Unique and Lengendary weapons for every item class.(From the Steam client, go to Library -> Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache) Steam users may need to re-validate their installation of GUTS after updating Torchlight II.Can no longer attempt to add static unittypes in the unittypes editor.fixed category filtering in the affix editor after modding an affix.fixed skill UI layout browse/open buttons in the Player editor when modding.So the image selector and unit editors now show valid images. Texture sheet png files are not included in the pak.Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.Stat lines no longer show twice when modding stat lines.Modded rule sets should no longer show twice in the rule set editor.Fixed the "view folder" button in the rule set editor when viewing mod level sets.Modded skills no longer show twice in the skiles editor.Editor no longer crashes when investing skill points wish push a skill to the next tier."find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data) Added "find:" operator for expression filtering (i.e.Unit editors (monster, items, players props) now have a "folder" column in the unit list.Added notification that time may be required before ModLauncher can be started when mods require updates.Added "Waiting for response from Steam" message to ModLauncher start-up.Fix for visual issues on Windows XP machines.Fixed issues with display of modded game groups in dropdown.Fixes for minimap puzzle representations on some maps.Fix for exiting the Ice Labs to Frosted Hills.Fix for the final dungeon in the Ice Labs.Fixed an issue where players could get stuck in a particular phase beast level.Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor.Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.).Fixed inheritance nodes not being displayed in the unittype editor.Fixed unittypes not reloading in some circumstances when the unittypes editor was saved.
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#Torchlight ii editor Patch
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Gut Punch now accurately scales its radius as described.No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use.Fixed creating and saving level feature tags.Fixed an issue where the environment layout browse button would default to an incorrect path.Fixed several file browse buttons in the unit editors.Fixed an issue with mapping right-click hotkeys.Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled.Below is a comprehensive list of all Torchlight II changes:
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