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Torchlight ii editor
Torchlight ii editor






  1. #Torchlight ii editor how to
  2. #Torchlight ii editor mod
  3. #Torchlight ii editor Patch
  4. #Torchlight ii editor mods
  5. #Torchlight ii editor plus

  • Fix for a rare issue where the effects on a merchant's items (or items left on the ground) can be wiped if a player takes ownership of a level while the original owner is departing.
  • Fix for a desynchronization error which can occur in 3+ player multiplayer games in very specific timing circumstances.
  • Fix for potential Steamworks related crash.
  • torchlight ii editor

    #Torchlight ii editor mods

  • Various protections to prevent poorly formed mods.
  • Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state.
  • fSocketable-granted DOT effects now get character damage bonuses from focus and items.
  • #Torchlight ii editor how to

  • New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki.
  • With Steam Workshop, automatically subscribe to and match configurations to join modded games!

    #Torchlight ii editor mod

  • Modding is fully supported in multiplayer - filter available games by active mod combinations.
  • For Steam users, Steam Workshop support is integrated.
  • Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures.
  • #Torchlight ii editor plus

    Additional side dungeons in Act 1 and 2 during New Game Plus play.New Unique and Lengendary weapons for every item class.(From the Steam client, go to Library -> Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache) Steam users may need to re-validate their installation of GUTS after updating Torchlight II.Can no longer attempt to add static unittypes in the unittypes editor.fixed category filtering in the affix editor after modding an affix.fixed skill UI layout browse/open buttons in the Player editor when modding.So the image selector and unit editors now show valid images. Texture sheet png files are not included in the pak.Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.Stat lines no longer show twice when modding stat lines.Modded rule sets should no longer show twice in the rule set editor.Fixed the "view folder" button in the rule set editor when viewing mod level sets.Modded skills no longer show twice in the skiles editor.Editor no longer crashes when investing skill points wish push a skill to the next tier."find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data) Added "find:" operator for expression filtering (i.e.Unit editors (monster, items, players props) now have a "folder" column in the unit list.Added notification that time may be required before ModLauncher can be started when mods require updates.Added "Waiting for response from Steam" message to ModLauncher start-up.Fix for visual issues on Windows XP machines.Fixed issues with display of modded game groups in dropdown.Fixes for minimap puzzle representations on some maps.Fix for exiting the Ice Labs to Frosted Hills.Fix for the final dungeon in the Ice Labs.Fixed an issue where players could get stuck in a particular phase beast level.Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor.Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.).Fixed inheritance nodes not being displayed in the unittype editor.Fixed unittypes not reloading in some circumstances when the unittypes editor was saved.

    torchlight ii editor

  • Fixed units not reloading in some circumstances when the unit editor were saved.
  • Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes).
  • Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances.
  • #Torchlight ii editor Patch

  • Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch.
  • "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts.
  • Marquee object selection now property updates the selected scene tree nodes.
  • Editor WSAD camera movement keys are now mappable in the settings_editor.txt file.
  • Fixed duplicate files being displayed after modding a file in various editor forms.
  • Fixed occasional hang when entering Tarroch's Tomb.
  • torchlight ii editor

    Gut Punch now accurately scales its radius as described.No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use.Fixed creating and saving level feature tags.Fixed an issue where the environment layout browse button would default to an incorrect path.Fixed several file browse buttons in the unit editors.Fixed an issue with mapping right-click hotkeys.Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled.Below is a comprehensive list of all Torchlight II changes:








    Torchlight ii editor